Audio/Video

Explore video and audio projects, including animated, screencast, and presentation-style videos designed to support accessible learning.


Screencast of Open Broadcast Software

A short microlearning instruction of how to download and configure Open Broadcasts Software (OBS) for use in personal screen recording. While microlearning artifacts generally only contain a single objective (the intended case here being “recording your screen”) I included the preliminary step of downloading and installing the program due to erring on the side of caution regarding user’s familiarity with the process; so this can take them from zero-to-complete in a still-very-brief time. This was an example-of-work artifact so it was done using the free version of Camtasia which is why it contains the watermark.


Tools: Camtasia, Open Broadcast Software
Focus: A brief microlearning on one aspect of using the Open Broadcast Software (OBS)


Backward Design Presentation Video

A presentation-style video designed to explain the principles of Backward Design and how they can be applied to create intentional, outcomes-driven learning experiences. The video walks through the process of identifying learning goals, determining evidence of understanding, and planning instruction to align with those outcomes.

The presentation emphasizes clear structure and visual organization, breaking down the framework into manageable steps that are easy to follow and apply. By combining visual elements with guided explanation, the video supports comprehension of an instructional design approach that can often feel abstract or complex.

Tools: DaVinci Resolve
Focus: Backward Design, instructional planning, outcomes-based design, accessible learning strategies


Audio Learning for Driving Commuters

The project focused on designing a driver‑safe, audio‑first learning artifact for a hypothetical workforce audience with long commutes, working within an intentionally vague prompt. While the core concept emerged quickly, most of the effort went into defining constraints, justifying design choices, and grounding decisions in research rather than producing the artifact itself. Assumptions about learners, context, and playback environments required careful boundary‑setting to avoid overextension. Design choices were informed by accessibility standards (WCAG), Universal Design for Learning (UDL), and research on cognitive load, particularly the risks of auditory multitasking while driving. This led to a conservative design stance that prioritized safety, clarity, and low cognitive demand over content richness, interactivity, or assessment.

The resulting artifact was a short (1–2 minute), narrative‑based, single‑speaker audio prototype designed for fragmented attention and repeated exposure rather than memorization. Storytelling was selected over lyricism or heavy repetition to balance engagement and safety, supported by calm pacing, clean audio, verbal signposting, and strict avoidance of visual references or in‑drive reflection tasks. ElevenLabs was chosen as the AI narration tool to support rapid prototyping and scalability, with editing handled through familiar audio tools. Reflection emphasized that tool choice is secondary to context definition, and that human factors—such as voice perception, bias, and listener comfort—introduced more complexity than the technology itself. The project ultimately served as a proof of concept and design framework, highlighting opportunities for future iteration, post‑commute reinforcement, and more context‑specific deployment in real‑world settings.

Tools: Elevenlabs, DaVinci Resolve, Audacity
Focus: Driver-safe, engaging-but-not-distracting learning content. Proof-of-concept prototype to be expanded based on client needs